EVOLUTION:
MY "ACCIDENTAL INVENTION" THE INTITIAL SPARK QUICKLY EVOLVED INTO A FULL-BLOWN FIXATION WITH MOVEMENT. AS A CHILD I OWNED A CAMCORDER, I ENJOYED RECORDING VIDEOS. WITH PLUSHIES, I WOULD MAKE LITTLE SKITS THOUGH THERE WAS SOMETHIND WRONG. MY HANDS WERE ALWAYS IN THE SHOT. SO I THOUGHT I COULD GET AWAY WITH TAKING PICTURES OF EVERY MOVEMENT. I FOUND OUT LATER THAT THE WORLD CALLS IT "STOP-MOTION", IT WAS A CRUSHING DISSAPOINTMENT THAT I DID NOT INVENT THIS FORM OF MEDIA BUT THE SPARK WAS LIT AND I TOOK EVERYTHING AT 100%. I'VE SPENT YEARS EXPLORING THE WORLD OF BRICK-FILMS, LEARNING METICULOUS PATIENCE REQUIRED TO BRING PLASTIC WORLDS TO LIFE FRAME-BY-FRAME. BUT THAT'S NOT ALL. I NEEDED MORE EXPRESSION AND FLUIDITY IN MY ANIMATIONS. THAT CURIOSITY TURNED INTO 2D ANIMATION, WHERE I CAN MAKE MY DIGITAL ART BREATHE ITS FIRST BREATH. EVENTUALLY MY FIXATIONS TURNED TOWARD 3D ANIMATIONS. TODAY, DYRANGED IS A CULMINATION OF THAT JOURNEY; A STUDIO BUILT ON A DECADE OF LEARNING HOW TO MAKE INANIMATE OBJECTS SENSE, BREATHE, AND FEEL.


RYTHM OF COMPOSITION:
THE GUITAR, I NEVER PUT IT DOWN. WHAT STARTED AS IMITATING MY FAVORITE SONGS TURNED INTO IMPROVISATION AND LATER COMPOSITION. TAKING THAT RAW ENERGY INTO THE STUDIO, DID MY RESEARCH ON DIGITAL AUDIO PRODUCTION. TODAY THAT FOUNDATION ALLOWS ME TO BUILD THE ENTIRE EMOTIONAL; ATMOSPHERE OF A PROJECT FROM THE GROUND UP. WHETHER IT'S SCORING IMMERSIVE VIDEOGAME SOUNDTRACKS OR PRODUCING MY INDEPENDENT ALBUM, MY GOAL IS TO CREATE MUSIC THAT DOESN'T STAY IN THE BACKGROUND-IT TELLS A STORY.
THE FINAL FRONTIER:
GAME DEVELOPMENT WAS THE NATURAL FINISH LINE. LIKE MANY PEOPLE, I WAS AND AVID GAMER, BUT WANTED TO SEE MY OWN WORLDS BECOME INTERACTIVE. BRINING ALL MY TOOLS TOGETHER: ANIMATIONS, MUSIC COMPOSITION, AND GAME DEVELOPMENT, I STARTED CREATING THE ULTIMATE PROJECT. A PROJECT THAT BRINGS ALL THE SENSES, IMMERSIVENESS, AND EMOTIONS. TODAY, DYRANGED HAS GROWN BEYOND A SOLO VENTURE. I'M CURRENTLY COLLABERATING WITH A TEAM TO BUILD INTERACTIVE AND STORTELLING GAMES.

